Eva MÃ¥rell-Olsson

 

has many years of experience of conducting projects about the use of digital technologies in the education sector (i.e., K-12). Her research interests concern gamification as a teaching design with the use of contemporary digital technologies and the innovative use of Augmented Reality (AR), Virtual Reality (VR) and Artificial intelligence (AI) in teaching and learning and how these technologies can enhance teaching and learning in various fields and disciplines. She has also been conducting the project “The World’s Smartest Dental Clinic - Digital Transformation of Dental Healthcare”, that included, for example, a project on how to use an AI (e.g., SIA) as a receptionist where patients could ask questions and get answers and communicate with the staff at the clinic. 

 

last update: November 2022

 

 

Articles published on IXD&A:

 

• 'Teachers’ Perception of Gamification as a Teaching Design', N. 53, pp. 70 - 100,  abstractdownload

(https://doi.org/10.55612/s-5002-053-004)

 

• 'Using gamification as an online teaching strategy to develop students’ 21st century skills', N. 47, 2020, pp. 69 - 93, abstractdownload

 

• 'University Students as Co-creators in Designing Gamification Teaching Activities using Emergent Technologies in Swedish K-12 Education', N.42, 2019, pp. 47 - 69, abstractdownload

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